🛡️
Vanguard
Melee Tank / Frontline
Tree: Warfare 6 abilities
16 skill nodes
Allowed Weapons
Salvaged sword, mace, bone club, salvaged cleaver, shields, spears, combat knife, machete
🌳 Warfare Skill Tree
Tier 1 Starting tier
Heavy Strikes (5)
+5% PVP Damage per level
Iron Skin (5)
+5% PVP Shield per level
Shield Training (5)
+10% Melee Resist per level
⚔ vs Weapon Mastery
Weapon Mastery (5)
+8% Human NPC Damage per level
⚔ vs Shield Training
Tier 2 Requires 5 points
Battle Resolve (5)
+6% Wounded Resist per level
Berserker Charge
🔓 Unlocks Berserker Charge ability
Fortified Armor (5)
+20% Durability per level
War Cry
🔓 Unlocks War Cry ability
Tier 3 Requires 10 points
Fortify
🔓 Unlocks Fortify ability
Intimidation (5)
+6% Human NPC Defence per level
Juggernaut (5)
+5% Spawn Health per level
Shield Mastery (5)
+8% Shield Reflect per level
Tier 4 Requires 15 points
Devastating Blow
🔓 Unlocks Devastating Blow ability
Rallying Banner
🔓 Unlocks Rallying Banner ability
Warlord (5)
+2% PVP Critical per level
Tier 5 Requires 20 points
Unbreakable
🔓 Unlocks Unbreakable ability
⚡ Abilities
| Spell | Cooldown | Effect |
|---|---|---|
| Devastating Blow | 25s | 2s windup, next melee 3× damage. |
| Berserker Charge | 30s | +30% speed 5s, next melee 2×. |
| Fortify | 40s | 8s: 50% DR, movement slowed. |
| Shield Wall | 60s | Requires shield. 10s: -30% incoming damage. |
| War Cry | 60s | Self + allies 20m: +20% damage 15s. |
| Rallying Banner | 60s | Banner: heals 3 HP/s within 10m for 20s. |
🛡️ Passives
Unbreakable — Once per life: below 15 HP = 80% DR for 5s.
Heavy Strikes — Melee hits slow target (heartrate lock 2s).