Cleric

Cleric

Healer / Support

Tree: Holy 9 abilities 19 skill nodes

Allowed Weapons

Mace, bone club, torch, syringe, bandage, wooden spear

🌳 Holy Skill Tree

Tier 1 Starting tier
Blessed Shield
Blessed Shield (5)
+5% PVP Shield per level
⚔ vs Blessed Weapons
Blessed Weapons
Blessed Weapons (5)
+5% Human NPC Damage per level
⚔ vs Blessed Shield
Healing Mastery
Healing Mastery
+1.0 Double Bandage Heal per level
Self Preservation
Self Preservation (5)
+10% HealthRegen per level
Tier 2 Requires 5 points
Efficient Medicine
Efficient Medicine (5)
+10% Reviver per level
Holy Light
Holy Light (5)
+10% Radiation Reduction per level
Purification Zone
Purification Zone
🔓 Unlocks Purification Zone ability
Righteous Fury
Righteous Fury
🔓 Unlocks Righteous Fury ability
Tier 3 Requires 10 points
Martyr's Resolve
Martyr's Resolve (5)
+6% Wounded Resist per level
Sacred Ground
Sacred Ground (5)
+6% HealthRegen per level
Sanctuary
Sanctuary (5)
+4% PVP Shield per level
Smite
Smite
🔓 Unlocks Smite ability
Tier 4 Requires 15 points
Hammer of the Sun
Hammer of the Sun
🔓 Unlocks Hammer of the Sun ability
Mass Heal
Mass Heal
🔓 Unlocks Mass Heal ability
Resurrection
Resurrection
🔓 Unlocks Resurrection ability
Ring of Fire
Ring of Fire
🔓 Unlocks Ring of Fire ability
Tier 5 Requires 20 points
Divine Intervention
Divine Intervention
🔓 Unlocks Divine Intervention ability
Divine Protection
Divine Protection (5)
+6% Fire Damage Reduction per level
Ultimate
Dome of Protection
Dome of Protection
🔓 Unlocks Dome of Protection ultimate ability

⚡ Abilities

Spell Cooldown Effect
Mass Heal 10s Heals players within 15m for 30 HP × INT.
Smite 30s Mace buff 10s: +50% damage.
Ring of Fire 30s 12 fireballs in 6m ring, 10s. Area denial.
Righteous Fury 30s Mace buff 10s: +30% dmg + 5 HP lifesteal.
Purify 45s 15s zone: heals 5 HP/s × INT in 8m, clears bleeds. 25 Holy Power.
Hammer of the Sun 60s 30m raycast: 3s stun/freeze.
Blessing toggle 2 HP/s drain. Allies 10m: comfort + food + water.
Resurrect 120s Revive dead ally (last 30s). Heal 75. 40 Holy Power.
Dome of Protection 120s 8m dome 20s: blocks projectiles, burns enemies. 50 HP.

🛡️ Passives

Syringe Mastery — Syringe HoT ×2 + bleed clear.
Divine Intervention — Saves ally from lethal hit within 10m. Heals 50. 5 min CD.