Changelog
Everything that's been built, improved, and fixed on Tarnished Crown — from day 1.
April 21, 2026 (Evening)
Ranger Revamp + Vanguard v2.0
New Ranger Camouflage: toggle-based stealth (crouch = invisible, 15s ICD on break, +50% opener)
New Ranger Crippling Arrow: 3 charges, poison + 50% slow for 4s
New Ranger D20 Headshot passive: all headshots roll D20 (nat 20 = ×2)
New Ranger Volley rework: 3 sky archers rain 30 arrows on target area
New Ranger Death Mark rework: +25% projectile damage, arrow refund on kill
New Ranger Trap Master: deploy at cursor (20m) instead of feet
New Vanguard Rallying Banner: faction banner on pole, heals 3 HP/s within 10m
New Vanguard Heavy Strikes passive: melee hits slow 50% for 1s (3s ICD)
New Vanguard Spiked Carapace passive: reflect 25% melee with shield
New Vanguard Last Stand passive: below 30% HP resets all cooldowns (2min ICD)
New Vanguard Shield Durability passive: 50% slower condition loss
Improved Vanguard Berserker Charge: +50%→+100% speed, 3s→5s, 2× first hit
Improved Vanguard Fortify: now heals 20 HP per hit taken during DR
New Homepage "Join the Fight" section with F1 command, Steam, and Discord
New Ranger Revamp blog post
New Vanguard v2.0 blog post
Improved All slow descriptions updated across classes with exact values
April 21, 2026
The Slow Update — Crowd Control Overhaul
New Movement slows for 7 classes via Rust's native Modifier system
New Cryomancer chill stacks: 20% → 40% → 70% → freeze (99%) with 5s decay
New Cleric Hammer: 99% slow + disarm for 3s (strips weapon, returns after)
New Vanguard Crushing Blow: 50% slow for 1s on melee hit (3s ICD)
New Beastmaster venom spears: 50% slow + 3rd-hit passive: 70% slow
New Ranger Venom Bow: 30% slow, Frost Arrow: 50% slow for 4s
New Ninja Smoke Bomb: 30% slow pulsing in cloud for 8s
New Innate Passives Panel — 37 passives across 10 classes shown in /st
New One-time faction change per wipe
Fixed Barrel Smasher actually works now
Fixed F1 grenades blocked (not medieval) — replaced with beancans
April 20, 2026 (Evening)
Bestiary + Quality Audit
New Complete bestiary page — 65 named NPCs, revenge system, road patrols, faction guards, animal variants
New Enchanted Loot page — 4 rarities with exact bonuses and drop tables
New World Bosses page — 8 bosses with phases, adds, and loot rewards
New Built From Scratch page — 50 plugin inventory with classification
Improved Homepage feature cards now clickable links to relevant pages
Improved Tech page: honest framing (built + modified where it made sense)
Fixed Nav dropdown text overflow on desktop
Fixed Skill icons for first node of each section
Fixed Status retry logic — 2 attempts, 60s auto-refresh
April 20, 2026
Website Expansion + Navigation Overhaul
New Common Skills page — 6 shared skill trees with icons (200 points at level 100)
New Attributes page — STR/DEX/INT/CON/Toughness with build tips (60 points at class level 30)
New Quests page — all 25 quests with objectives and rewards
New Starter Kits page — full loadout for all 10 classes
New Changelog page — patch notes since day 1
New Game Info dropdown nav with all content pages
New Class comparison table on /classes
New "Your Progress Survives Every Wipe" homepage section
Improved Factions page: full-bleed hero images
Improved Guide: accurate spell casting from code (/nextspell, /cast, /bindspells)
Improved Blog index: featured hero post layout
Fixed Class count 8 to 10 everywhere
Fixed /kit references corrected — gear is auto on spawn
Fixed Faction persistence corrected on wipe/FAQ/guide pages
April 19, 2026
Barbarian + Plague Doctor Launch
New Barbarian class — HP-fueled berserker with Little Rock, Big Rock, Frenzy, Last Stand, War Cry, Ground Slam, RAGE
New Plague Doctor class — blowpipe darts, plague aura, Summon Guardian, Corpse Explosion, Miasma, Drink Potion, Summon Abomination
New D20 dice system — both classes use dice rolls. Loaded Dice rerolls nat 1s
New Faction selection UI revamp with hero images and backstory
New Per-class crosshairs that persist across respawns
New Discord /todo command for task submission
New NoUpkeep plugin — disable upkeep on specific TCs
Improved NPC accuracy retuned across all tiers
Fixed Discord status embed (PS 5.1 encoding fix)
Fixed Website "Offline" display (CORS headers)
Fixed Cleric blog: HP changed to Holy Power
April 18, 2026
Website Premium Overhaul + Discord Setup
New Full website rebuilt with Astro + Tailwind — dark theme, cinematic hero, ember particles
New 10 class spotlight blog posts in devblog style
New FAQ page with Google rich results structured data
New Wipe schedule page with live countdown timer
New New player guide — first 30 minutes walkthrough
New Commands reference + server rules pages
New 404 page ("Lost in No Man's Land")
New Discord server: 30+ channels, class/faction roles, webhooks
New Live server status indicator on homepage
Improved All images converted PNG to WebP (88% smaller)
Improved SEO: sitemap, robots.txt, OG tags, Twitter cards, JSON-LD
April 17, 2026
NPC Combat + Dark Zone + Observability
New Central FFA Dark Zone — contested territory at the center of the map
New HunterCamp dynamic event
New NPC health scan with auto-repair for stuck NPCs
New Hourly player progression snapshots
New Death loop detection + safezone combat alerts
New PvP/PvE combat kill telemetry
New Economy deposit rate monitor (dupe detection)
Improved NPC accuracy overhaul — zero aimCone for reliable ranged hits
Fixed Bleed/fire DoT cancel on death and disconnect
Fixed Class point corruption via preset swap
April 15-16, 2026
UI Refactor + Balance Pass
New UICore shared plugin for consistent UI patterns
Improved Skill tree UI: filtered class tabs, enhanced node UX
Improved Spell bar repositioned to not overlap other UI
Improved Class selection UI polish — attributes, quest board, spell bar
Fixed Steady Hands reload modifier that bricked weapons
Fixed Shotgun removed from blocked items (Buccaneer blunderbuss)
Fixed Dead plugins cleaned up
April 14, 2026
Buccaneer Polish + Class Standardization
New Active Effects status bar — centralized stacking UI for all 8 classes
New /crosshair toggle command, persists across respawn
New Spell cycling system: /nextspell, /prevspell, /cast
Improved All 8 class plugins standardized: consistent cooldowns, naming, patterns
Improved Balance overhaul: cold immunity rework, melee identity, Buccaneer scaling
Improved Non-medieval nodes disabled (MLRS, heli, airbags)
Fixed Powder keg: proper barrel + fuse sound + damage timing
Fixed Fire the Cannons: 200 dmg per cannonball (was 30)
Fixed HP modifier stacking fixed
Fixed Stuck invulnerability cleared on death/disconnect
April 13, 2026
Buccaneer Class + Boss System v2 + Loot Overhaul
New Buccaneer class (8th) — pirate with no weapon restrictions, cannonball spells, shanty guitar
New BossSystem v2.0 — 4 humanoid bosses with phases, health bars, class XP rewards
New MedievalLoot plugin — full RPG loot with enchantment integration
New 149 AI-generated skill tree icons
New Deterministic NPC names — same entity always gets same name
Improved Dire wolf/bear scale to 1.5x size on upgrade
Improved Class XP rebalanced: ~5.5h to max
Fixed HP formula: +10 HP per 10 player levels (was per 1)
Fixed NPC frozen in place — forced retaliation fix
April 12, 2026
Medieval NPC Overhaul + Territories
New MedievalNPCs v3.0 — 12 archetypes, 5 tiers, floating names
New Faction territory spheres + map markers + enter/exit messages
New Boss encounter map markers (auto-remove on death)
New BossSystem v1.0 — 3 boss encounters with phases and health bars
New MedievalRestrictions v2 — building tiers, vehicles, doors
New 11 new quests: jungle, arctic, general
Improved Per-class XP system: each class has own level and points
Fixed Class points: separate per-class counter
April 11, 2026
Skill Trees + Spell Icons + Quest System
New 104 custom spell icons generated via JuggernautXL SDXL
New 147 skill tree icons mapped and self-hosted on the server
New QuestSystem plugin with class-specific enchanted gear rewards
New Spell bar with icons, crosshair, and cooldown display
New Dual skill point system: Character Points + Class Points
Improved SkillTree overhaul: 8 rebuilt trees with permissions and icons
Improved Resilience tree: 18 nodes across 5 tiers
Fixed Spell perm gating + SpellBar lock overlay
Fixed /spellbook, /cast, /spells command conflicts resolved
April 10, 2026
Server Launch — 7 Classes
New Tarnished Crown server goes live
New 6 classes at launch: Pyromancer, Cryomancer, Ranger, Vanguard, Cleric, Beastmaster
New Ninja class added (7th) + EnchantedLoot 4-tier rarity system
New Custom skill trees with abilities, passives, and spell bars
New Medieval restrictions: blocked modern guns, vehicles, C4, rockets
New NPC difficulty scaler for medieval balance
April 7, 2026
Project Start
New Medieval Factions RPG server — project scaffold
New Deployment guide: SteamCMD to production
Updates ship continuously. Major patches are announced in Discord.
Join Discord for Patch Notes