Enchanted Loot
Every weapon and armor piece that drops from NPCs has a chance to be enchanted. Higher-tier enemies drop rarer gear with more powerful effects.
Common
No prefix · 50% base
⚔️ Weapons
x1.00 damage
🛡️ Armor
No bonus
Uncommon
"Fine" prefix · 27% base
⚔️ Weapons
x1.10 damage
🛡️ Armor
+5% damage reduction
Rare
"Superior" prefix · 16% base
⚔️ Weapons
x1.20 damage + bleed (2 dmg/s for 5s)
🛡️ Armor
+10% DR + 8% thorns
Epic
"Legendary" prefix · 7% base
⚔️ Weapons
x1.35 damage + fire DoT + 10% lifesteal
🛡️ Armor
+15% DR + 12% thorns + 1 HP/5s regen
Drop Chances by NPC Tier
Higher-tier NPCs drop dramatically better enchantments. T5 Dread Lords have a 25% chance to drop Epic gear.
| NPC Tier | Common | Uncommon | Rare | Epic |
|---|---|---|---|---|
| T1 Wretched | 90% | 9% | 1% | 0% |
| T2 Common | 75% | 20% | 5% | 0% |
| T3 Hardened | 50% | 35% | 13% | 2% |
| T4 Elite | 25% | 40% | 28% | 7% |
| T5 Dread Lord | 5% | 25% | 45% | 25% |
How Enchanted Loot Works
Modern weapons are replaced. Any guns or modern ammo that would normally spawn in NPC loot are automatically converted to medieval weapons and arrows.
Enchantments are rolled per item. Each weapon and armor piece gets an independent rarity roll based on the NPC's tier.
Quest rewards are guaranteed enchanted. Easy quests give Uncommon, Medium give Rare, Hard give Epic — always a class-appropriate weapon.