Bestiary

Every named NPC, animal variant, road patrol, and faction guard in the game. The further you go from home, the deadlier they get.

5 Difficulty Tiers

Tier is determined by distance from faction bases and monument type. NPCs near your spawn are T1. The center of the map is T4-T5.

T1 Wretched
HP: 100
Damage: 0.3x
XP: 50

Weak, near faction bases. Easy kills for new players.

T2 Common
HP: 175
Damage: 0.5x
XP: 120

Standard roaming NPCs. A step up — can catch you off-guard.

T3 Hardened
HP: 275
Damage: 0.6x
XP: 250

Dangerous. Found at monuments, further from safety.

T4 Elite
HP: 400
Damage: 0.7x
XP: 500

Very strong. Hard monuments and outer map.

T5 Dread Lord
HP: 750
Damage: 1.0x
XP: 1500

Named bosses. Full damage, massive HP. Revenge spawns.

💀 Revenge System

Kill too many of the same archetype too quickly and a Tier 5 Dread Lord spawns near you — 750 HP, full damage, named boss. Each archetype has its own kill threshold and time window. The revenge spawn appears 30-50m in front of you with no warning.

Example: Kill 5 knights in 10 minutes → Aldric the Undying spawns on you.

13 Archetypes — 65 Named NPCs

Each archetype has 5 names that scale with tier. A T1 Bandit is a "Starving Wretch." The T5 version is "Korvath the Flayed King." Same archetype, vastly different threat.

Bandit

Ranged · Scientist
Weapon: Hunting Bow
Armor: Burlap set
Revenge: 5 kills / 15 min
Starving WretchRoad BanditGrizzled HighwaymanBandit ChieftainKorvath the Flayed King

Bowman

Ranged · Scientist
Weapon: Hunting Bow
Armor: Deer skull + hide
Revenge: 7 kills / 15 min
Trembling PoacherBowmanKeen-Eyed SharpshooterMaster HuntsmanSylas the Deadeye

Crossbowman

Ranged · Scientist
Weapon: Crossbow
Armor: Coffee can + roadsign
Revenge: 7 kills / 15 min
Militia RecruitCrossbowmanIronbolt MarksmanSiege MarksmanValdris the Bolt-Singer

Swordsman

Melee/Ranged · Scarecrow
Weapon: Crossbow
Armor: Bucket helm + roadsign
Revenge: 6 kills / 12 min
ConscriptSwordsmanBladewardenSword SaintKael the Reaping Edge

Knight

Heavy Tank · Scarecrow
Weapon: Crossbow
Armor: Metal facemask + plate
Revenge: 5 kills / 10 min
Rusted SquireKnight ErrantKnight CommanderOathsworn ChampionAldric the Undying

Raider

Close Ranged · Scientist
Weapon: Waterpipe Shotgun
Armor: Riot helm + roadsign
Revenge: 7 kills / 15 min
Powder MonkeyRaiderVeteran RaiderDemolition CaptainGromm Cinderfist

Grub

Ambush · Scientist
Weapon: Double Barrel
Armor: Burlap set
Gutter RatDoorcamperShotgun LurkerAmbush SpecialistRattlesnake Pete

Shadow

Stealth · Scarecrow
Weapon: Crossbow
Armor: Balaclava + jacket
Revenge: 6 kills / 12 min
CutpurseFootpadShadow StalkerPhantom BladeNocturne the Unseen

Berserker

Melee · Scarecrow
Weapon: Salvaged Sword
Armor: Wolf headdress + hide
Revenge: 5 kills / 10 min
Feral SavageBerserkerBloodhowl MarauderRageborn DestroyerUlfgar the Crimson Maw

Shaman

Ranged · Scientist
Weapon: Hunting Bow
Armor: Bone armor + burlap
Revenge: 5 kills / 12 min
Bone RattlerBone ShamanSpirit CallerDeathspeakerMorrigan the Hollow Voice

Pikeman

Ranged/Tank · Scientist
Weapon: Hunting Bow
Armor: Bucket helm + hide
Revenge: 7 kills / 15 min
Peasant LevyPikemanIronwall HalberdierLord's SentinelTharros the Unbreakable

Plague Doctor

Ranged · Scientist
Weapon: Crossbow
Armor: Beanie + jacket
Revenge: 5 kills / 15 min
Sick WandererPlague CarrierPestilence AlchemistArch-ApothecaryMorvaine the Blighted

Siege Engineer

Ranged · Scientist
Weapon: Nailgun
Armor: Bucket helm + roadsign
Revenge: 6 kills / 12 min
Apprentice SmithEngineerMaster IronwrightWar ArchitectDurgan the Breaker of Walls

🛤️ Road Patrols

Patrol groups of 3 roam the roads — 1 ranged archer (300 HP) + 2 melee bandits (250 HP each). They spawn on roads away from faction territory and respawn every 3 minutes.

Archers
Road WardenHighway KnightWandering SentinelRoaming GuardianPath WatcherDusk Patrol
Melee Bandits
Road ThugHighway CutthroatWandering KillerRoaming CutpurseFeral BanditDusk Stalker

🛡️ Faction Guards

Each faction has 12 ranged guards (500 HP, compound bow) + 5 melee guards (mace, heavy armor). They protect your territory and attack enemy faction members on sight. Same-faction players are safe.

Crimson Legion

Ranged
Crimson SentinelCrimson WardenBloodsworn KnightCrimson BulwarkScarlet GuardianFlameguard
Melee
Crimson ReaverBloodsworn BladeScarlet KnightFlamebound WarriorCrimson Commander

Iron Covenant

Ranged
Iron SentinelIron WardenSteelsworn KnightIron BulwarkAzure GuardianFrostguard
Melee
Iron VanguardSteel ChampionHammerhandForgeborn KnightIron Commander

Verdant Order

Ranged
Verdant SentinelVerdant WardenThornsworn KnightVerdant BulwarkEmerald GuardianWildguard
Melee
Verdant WardenThornborn KnightBramble ChampionWildblood ReaverVerdant Commander

🐾 Animal Variants

Hostile animals can spawn as Large (30% chance), Alpha (10%), or Dire (2%) variants — bigger, tougher, with unique names and better loot.

Large
30% spawn · 1.5x HP · 30 XP
Alpha
10% spawn · 2x HP · 80 XP
Dire
2% spawn · 3x HP · 200 XP

Wolf

Grizzled WolfTimber WolfScarred Wolf Alpha WolfShadow FangBlood Howl Fenrir's GetThe Grey Terror

Bear

Scarred BearMountain BearElder Bear Alpha BearIron ClawThunderpaw UrsagorothThe Mountain That Roams

Polar Bear

Frost BearSnow Stalker Ice MonarchGlacial Fury Jotunn's BeastThe Pale Death

Boar

War BoarTusked Brute RazortuskThe Gore King Gullinbursti's Spawn

Tiger

Jungle StalkerStriped Hunter Shere KhanShadowstripe Rajah the Man-Eater

Panther

Black ProwlerNight Stalker BagheeraVoid Fang The Obsidian Shadow

Crocodile

Swamp LurkerRiver Jaw Sobek's WrathDeathroll Ammit the Devourer

Shark

Deep HunterReef Terror Blood FinAbyssal Maw Leviathan's Teeth