Attributes
Every class earns 2 attribute points per class level. At class level 30, you have 60 points to distribute across 5 stats. Attributes are per-class — each class has its own build. They persist across wipes.
2 points per class level × 30 levels. Each attribute maxes at 20.
Your Pyromancer can be full INT while your Vanguard is full CON. Each class has its own attributes.
+10 max HP every 10 player levels. At level 100 that's +100 HP — stacks with CON.
Strength
STR Max 20Raw physical power. Every point makes your swords, spears, maces, and bows hit harder. The Barbarian and Vanguard scale especially well with STR.
Dexterity
DEX Max 20Speed in all things. Swing faster, deploy weapons faster, and move quicker. Also reduces weapon deploy and repeat delay. Rangers and Ninjas love DEX.
Intellect
INT Max 20Magical potency. Every spell in the game scales with INT — fireballs, heals, poison, frost. Casters (Pyromancer, Cryomancer, Cleric, Plague Doctor) should prioritize this.
Constitution
CON Max 20Raw survivability. At 20 CON, you have +100 max HP — a massive buffer that makes you significantly harder to kill. Every class benefits, but tanks like Vanguard get the most value.
Toughness
TGH Max 20Damage reduction from all sources. At 20 Toughness, everything hits you for 30% less. Stacks with armor and class damage reduction abilities.
Build Tips
Caster Build
Max INT first, then CON for survivability. Works for Pyromancer, Cryomancer, Cleric, Plague Doctor.
Melee Build
STR + DEX for damage and speed, CON for staying alive. Ideal for Vanguard, Barbarian, Ninja.
Tank Build
CON + Toughness first. With 20 CON (+100 HP) and 20 TGH (-30% damage), you're extremely hard to kill.
Hybrid Build
Spread points evenly. Jack of all trades — good for learning the server before committing to a playstyle.
Type /stats in-game to view and spend your attribute points.