Buccaneer class art

Dead Men Tell No Tales

Buccaneer — Pirate / Treasure Hunter

Every other class on this server has weapon restrictions. The Buccaneer? No restrictions. Every weapon. Every tool. Cannons, grog, black magic curses, and a 20% chance to duplicate loot from every container you open. Grab a cutlass. Grab a gun. Grab everything.

Break All the Rules

The Buccaneer is the only class with access to every weapon in the game. Waterpipe shotgun? Sure. Eoka? Absolutely. Double barrel, nailgun, every primitive firearm the medieval restrictions allow? All yours. While every other class is swinging swords and shooting bows, you're the one with a shotgun in one hand and a cannonball spell in the other.

No special resource to manage. No restrictions to memorize. The Buccaneer's design philosophy is simple: pirates take what they want, and you want everything.

Cannons and Chaos

Fire the Cannons

The ultimate. 3-second warning, then 8 cannonballs rain from the sky. Think of it as Meteor Strike's swashbuckling cousin — buildings crack, players scatter, and you stand there with your tricorn hat drinking grog while the world explodes around you. 180-second cooldown.

Broadside

Fires a cannonball that deals 120 to 300 damage (scales with range) in a 6-meter AoE. On a 20-second cooldown, this is your bread-and-butter damage spell, and it hits like a truck full of other, smaller trucks. All of which are also cannons. The range scaling rewards aggressive positioning — close-range Broadsides are devastating.

Grog

You drink rum and become harder to kill. 15 seconds of +30% damage reduction and 5 HP per second healing. Simple as that. With Bottles Up (on a 90-second cooldown), you share the Grog buff with every ally within 15 meters. Pop both before a push and your entire crew becomes incredibly tanky.

Parley

3 seconds of complete invulnerability plus 1.5× speed. Your "get out of jail free" card. Pop it when you're about to die, sprint out, and come back when cooldowns are ready. Or pop it aggressively and run through enemy fire to plant a Powder Keg in their lap. 90-second cooldown.

A Pirate's Life

The Buccaneer's passives are why the class is secretly one of the best in the game. Shanty turns you into a bard pirate — equip a guitar and every ally within 15 meters gets +50% movement speed and 4 HP per second healing. Play a shanty while your crew charges into battle. It's beautiful. It's absurd. It works.

Then there's Plunder: a flat 20% chance to duplicate items when you open a loot container. Over a full monument run, this adds up to a staggering amount of free gear. The Buccaneer literally profits more from PvE than any other class. Pirate economy, best economy.

Sailing Smart

Abuse your weapon access. You're the only class that can use primitive firearms — a waterpipe at close range with Black Spot's +25% damage mark active is devastating. Switch between cannon spells and gun follow-ups for pressure nobody else can replicate. Powder Keg is worth noting too: it deals half damage to you, making it a viable "get off me" tool in melee — throw it at your feet and watch the enemy eat the full blast while you tank the reduced version.

The Buccaneering tree is the most compact in the game at 13 nodes across 5 tiers — but every single node is a banger. No filler. Early tiers give you Broadside and Powder Keg. Mid-tiers add Grog and Black Spot. Top tiers unlock Parley and Fire the Cannons. Plus Plunder, because pirates gotta loot.

The Buccaneer is available now on Tarnished Crown. See the full Buccaneering tree at the Buccaneer class page.